Mut 25 coins patched up subs for formation this year, which was an answer to one of community's most important desires. Let's go one step further by giving additional options, such as play percentages (instead of subs in formation). Matchup lock for positional matches, like the CB1 being locked to their WR1 no matter how the line-up is. The system should be smart as well -- it must be able to distinguish between the practice game or a playoff game in which either you or the AI is more likely to begin the player who is injured.
While I'm among the first to rise up and proclaim that Madden 25 is an excellent game however, I'm disappointed that there are the many flaws that still exist in the way that their statistics are calculated. A few of them are the fact that fumble recovery is counted as doubled in games simulated (accurate in the screen for players, and doubled on the team statistics screen). The kicker (and punter?) stats aren't showing up in played games.
Statistics on kickoffs are not recorded if you are using your punter for kickoffs. Simulation games still believe that the kickoff line is a 30 yard line (only around 25 percent of kickoffs that are simulated involve touchbacks). "Thrown at" and a few more complex statistics are not being recorded in games played. After the stats tracking gets removed, Madden 25 should focus on adding more statistics to their analysis. Here are some examples of how it could all be linked to ratings and even awareness for players controlled by users:
Quarterbacks: Stats broken down by throw's distance Red zone stats, statistics on comebacks and two-minute offenses, QBR stats
Running Backs created holes that were missed and ran by running backs
Receivers The percentage of catch (catches divided by the targets) Poor routes, fantastic captures
Offensive Linemen: Sack percentage (sacks split by play buy mut coins action participation) and run blocking success rate (successful blockers divided into opportunities)