Here's my personal top OSRS Gold that I sell with... This information

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Here's my personal top OSRS Gold that I sell with... This information

Here's my personal top OSRS Gold that I sell with... This information is not to be sold as I'm done runescape trading and I concentrate on my skills. Best of luck! :huh? (I'm sorry if it was placed in an incorrect location, please move it to the correct location if possible)

I'm not able to identify the female voice. I'm at a loss as to what would be the person behind the door, maybe someone associated with Zaros? I just hope that it's a fascinating person and that there's a reason behind the door. Fight, stab and kill. Update

I'm seeking God to grant them access to the random generator for Dungeons so that they can increase their challenge level before their boss. If you're looking to promote cooperation, why not use a mechanic in which a player is disabled and someone else must liberate them. It is true, but if the random dungeon creator were to be employed, it would need a max level to deal with any difficulties. So, you won't get in danger if the whole of the dungeon is suddenly shut off by a single door.

I think that the idea of disabling would be awesome and would be in line with the notion of teamwork. If they were to take To'kash's deep freeze attack but make it so it targets only one player at a time, and has a lengthy time period during which it does not melt (Not infinite though so when caught on your own, there's a chance to escape) which would require players to be part of a group consisting of two.

For bosses that are more difficult, I can imagine them throwing in a lot of Dung bosses of the future with a few things you must do to win. Although some bosses might be less effective than others (Lexicus comes in the mind) I think it's a good idea to change the methods that are used to kill them. This would make for exciting boss battles.

Jagex and the Dangers of a Half Assed Wildy

With all the recent uproar over the revival of the wilderness, I'll take a more indepth look at what this could mean to the game, and how the new rules that have been introduced in the past few years will clash with what we now refer to as "the wildy" and the problems that this creates.

Firstly lets talk about the boundaries of wilderness, prior to 07 there was no safe zone and, as the basis of the current wilderness design that has safe zones included. Although you could think that they should be kept, they hinder the movement of the current fights. It encourages players to move into safe areas, and focus on fighting within the zone.

This means it is impossible to protect the lawless area. Another issue is that current activities within the wilderness aren't allowed. Do they stay or go and what impact will this have.

Personally, I'm favor of moving all the minigames (Clan Wars FOG, Clan Wars and closing off Deamonhiem) to a different locations, however the most difficult part is the three quests. The Defender of Varrock and Summer quest line both contain large chunks of wilderness. If we believe that the quests will remain, I believe it would be best to instancing the entire quest. What is this referring to? As soon as you meet the point of beginning your quest or enter he wilds as part of he defense of varrack tale, you are on your own, there is no interaction with other players. This could alter the quest but not significantly.

Green Dragons, armoured Zombies and Chaos Ele should all be maintained the same. The most effective place to train should be a bit dangerous. While the Corporeal Beast is interesting I believe it would be interesting to have barrage runners go into the cave. However the boss mechanic of the Corporeal beast in RS is unique. Due to the high risk nature of it, you'll need to bank a few times. If the entrance were moved nearer the border of the wildy it could be more appealing since it's currently past level 20, the tele cut off point.

Summoning also presents a challenge and I'd much rather have to have a unique set of game rules and lending could be easily resolved by not allowing lent weapons in the wild, summoning combat level will need to change. It would be great to be able to drop everything at will, just like in other areas of RS. The restriction of pouches in such a way feels strange in pvp realms. It's a problem that I'm not sure what to do about it. The best option is to simply declare "pouch In Create, Combat Rises"

The last and most important point is that you can't pvp wilderness realms. Never. There was one thing missing from PVP/BH worlds: the excitement of the wilderness. This was the most effective handling of it I've ever witnessed in any game.

Pvp meeting pve players. The wildy had limited resources, including treasure trails, dragons and rune. This gave non-pvpers the option to take the risk of stepping into potential pvp areas to earn rewards. It wasn't mandatory. As I stated earlier, everyone should have access the quests. However, making certain areas safer isn't the point. It's the most important thing. If there's a safe area to avoid attacks, that defeats all the purpose.

No runecrafter with use dangerous abyss since there's a safe one to use one just a hop away. Armoured zombie-goers can simply hop over to a safe world once they have left the wild. Actually, this could be done for any kind of world. This is a plea. Don't promote the idea of safe zones or half-assed wilderness. That would defeat the point and ruin the enjoyment of wildy.

Wilderness, Free Trade

Since wilderness and free trade are under discussion What is going to happen to the things that were originally made in order to replace them? A quick background... GE was established about a month prior to the notorious updates that were intended to replace free trade.

The equipment of the ancient warriors was originally made to be like statuettes, beacuse the drops of pvp were extremely bad in the past, they made ancient warriors equipments a luck drop too so you had the chance to obtain them and make money (the economy at the time was very low)

Statuettes: These statuettes, introduced with the new bounty hunter system, provided hope to those who were looking for great loots. The estimated potential was introduced with the new bounty hunters system, and provided players with a gauge of their chances for good loot. Pvp Worlds-These worlds were created to replace old bounty hunter. They had many worlds at one time however, they were reduced to a few.

Hotspots: Locations where loot was easier to access for players. Clan Wars- One of the first minigames to allow for F2P. These replaced huge battles in the wilderness between clans. The new Bounty Hunter- Jagex introduced an entirely new way to play create pk.

FFA Arenas- This is the most unimportant thing in Runescape. The latest update introduced a package that destroyed clan warfare for ever. It was able to decrease the number of arenas and made the experience more boring. I won't even get started on the dangers of the arena. Help Request was created after we couldn’t trade items to make them into other ones. making armor for low levels, air/law/etc running.

Capped Trading- Simple It will likely be rendered ineffective if updates are implemented. Gravestones were created to ensure that people could not trade in the case of their death, and also allow them to retrieve items. DA tournamentswere originally created to restore the staking system. However, they still fail badly after all the updates. Revenantswere originally designed to replace pkers but people were dissatisfied with their power. They're actually poor. They're still too powerful in F2P.

Evidence that Jagex does remove the content... Old Bounty Hunter- Was one of the first methods of pking, a large crater was created from space, and it smashed all the wildy old pking sites like the big bone, and small bone yards were destroyed; you can include the number in your post in case you've read this long.

Pvp games- They have Buy Old School RuneScape Gold the number of worlds for pvp to two. DA tournaments- They've replaced the previous one with a slicky crap that also fails to the same extent. Certain things were affected by the updates. Shops for players- Players have their own shops. This is the place where businesses could prosper and earn a lot of cash. Running- used to be a great method to earn money, natures and laws, etc