In addition, it is a detriment to the goal. The issue is whether we will see a new wilderness design

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In addition, it is a detriment to the goal. The issue is whether we will see a new wilderness design

Let's first discuss the OSRS Gold borders. There was never a safe zone prior to 2007. This wilderness design is the most fundamental, and it also includes safe zones. Now while you could argue that these should stay, they interfere with the flow of current pvp fights. It is promoted to hop into a secure zone and it also concentrates on fighting them.
In addition, it is a detriment to the goal. The issue is whether we will see a new wilderness design within BH worlds or the previous one. Another issue is that The current activities that occur within the wilderness aren't permitted. Are they staying or going and what impact will this have.
Personally, I would move all the minigames (Clan Wars FOG Sealing off Deamonhiem, Defender of Varrock and Sealing off Deamonhiem), but the three quests make it difficult. Defender of Varrock and the Summer questline each have substantial chunks that are in the wild. I believe that if the quests remain, it is recommended to complete the quest. What do I mean? When you reach the quest start point or go into the wilderness as part of he defender of varrack story you are completely on your own with no player interaction. While this may alter the story, it would not have any significant impact on it.
Green Dragons and armoured Zombies, Chaos Ele, and other similar things must be the same. But, I believe the best training spot is a bit risky. The Corporeal creature is an intriguing point. While it might be fun for barrage runners to go to the cave, its boss mechanic in RS is unique in that you will bank a lot of times due to its high risk nature. If the entrance was moved nearer the border of the wildy it might prove more attractive as it is currently just beyond level 20, which is the cut-off point for telegraphs.
The summoning process is a challenge. It would be convenient to have the ability to drop all at once, as with other items in RS. The limitation on pouches feels strange in the world of pvp. There is no solution to this problem. The best option is to keep the situation as "pouchin invent, combat goes down"
The most important thing is that you can't pvp wilderness realms. Never. There was one thing not present in the PVP/BH worlds: the excitement of the wilderness. This was the best handling of it I've ever seen in any game.
Pvp meeting pve players. There was a way to utilize the resources available, such as rune, treasure trails and dragons to gain rewards. However, this was not a requirement. The above mentioned points for quests are valid as everyone should have access to that content. But, keeping certain areas safe is not the purpose of the quests. This is the thing that I am most concerned about. A secure world in which no attacks can occur is not what the game was designed for.
There's no reason the runecrafter shouldn't use a the abyss that is dangerous. There are many safe ones one hop away. Armoured zombie runners are able to run on safe planets and then move to more dangerous ones once they are out of the wilderness. This would be true for all universes. This is a plea. Do not promote the notion of safe zones or half-assed wilderness. That would defeat the point and ruin the fun of being in the wild.
Wilderness and Free Trade
Since free trade and wilderness are under discussion What will happen to items that were initially designed in order to replace them? A quick background... GE- was established around a year before the notorious changes on free trade.
In the beginning, ancient warriors gear was made like statuettes. The drop in pvp was so terrible in the past that they decided to make them luck drops to ensure you could get them.
Statuettes: These statuettes, introduced with the new bounty hunter system gave people hope for good loots. The estimated potential- This was made available with the new bounty hunters system and gave people a gauge of their chances for decent loot. PvP worlds were designed to replace the previous bounty hunters, which originally had many worlds. But, they have been reduced to the handful of worlds.
Hotspots are areas that provide loot that is more 'kinder' to players. Clan WarsClan Wars - They were the very first minigames available to players on f2p. They replaced large wilderness fights for clans. The new Bounty Hunter - Jagex introduced an entirely new method to pk following months of pvp.
FFA Arenas - This is the most unimportant thing in Runescape. The update brought with it an update that ended clan warfare forever. It was able to reduce the number and make the game more dull. The arena is extremely dangerous. Request assistance- This was created because we couldn't trade items in order to make new ones, e.g. For low levels, runes of air/law/etc and smithing armour.
Capped trading is straightforward and will likely be rendered ineffective if changes are implemented. Gravestones- These were created to prevent traders from trading after their deaths and allow people to get their items back. DA tournamentswere created to bring back the staking system, but they fail badly after updates. Revenants- They were created to replace the Pkers. But, they're too weak and have become pathetic. Too strong in f2p though.
Proof that Jagex does not remove the content... Old Bounty Hunter- Was one of the first methods of pking, a large crater was created from space and happened to crush all the wildy old pking sites like the big bone, and the small bone yard were destroyed; you can include the number in your post if you have read this far.
PvP worlds over time - they have decreased the number of pvp countries to two. DA tournaments - The original one was taken down and replaced with some shizzlety stuff which fails equally. Certain things were affected by the changes. Shops run by players These are the sections that sell products and services through forums. Running a rune-based business is a great method to earn money.
Duel Arena - A method for players to make big money or lose large. Trading- Self explanatory. Pking- Self explaining. Merchanting- Self explanation. It's still feasible however it's not good enough. Trading hotspots: Varrock, Falador, all five worlds were always packed with trade areas various things.
In my mind, there's Buy RuneScape 2007 Gold opportunity to boost the amount of skills available to 99 and earn a lot of money. I want to build 100k yew longbows and acquire 99 woodcutting/fletching skills, and eventually become Mage. It is my responsibility to acquire the following "supplies".
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