Gamification Market Worldwide Share, Recent Trends, Types, Future Growth and Forecasts 2022 – 2030


Providing adequate motivation to employees for better performance outcomes is a key factor driving gamification market revenue growth

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The global gamification market size was USD 11.69 Billion in 2021 and is expected to register a revenue CAGR of 27.4% during the forecast period. Use of Artificial Intelligence (AI) for processing and showing personalized results and rapid digitization of businesses to generate new revenue avenues are factors driving gamification market revenue growth.

To gain deep insights into their staff, large enterprises are implementing Al-based solutions and cutting-edge technology. Al-based gamification models give correct answers by removing uncertainty in employee motives and assisting employees in meeting objectives more effectively. For instance, since Cisco Systems gamified its social media training program, over 650 Cisco Systems workers have received accreditation for over 13,000 courses. Small and Medium-sized businesses (SMEs) are implementing Al-based solutions to improve employee motivation, engagement, and involvement.

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General acceptance of Al-based solutions will contribute to development of transparent and cooperative cultures, leading to market expansion. As an illustration, effective SaaS solutions built on Al technology provide digital employee interaction, engagement capabilities, and recognition, enhancing organization's accessibility and collaborative culture. Venture capitalists are also funding emerging businesses that offer SaaS platforms based on Al technology. Worxogo Solutions Pvt. Ltd., which offers a SaaS application for employees, has received investments from companies such as Ideaspring Capital and Inventus Capital India. The service offers tailored feedback on employees daily performance.

Emergen Research’s latest document, titled ‘Global Gamification Market - Forecast to 2030,’ is one of the most sought-after market reports involving an in-depth analysis of the global Gamification Market. The report’s authors have offered necessary details on the latest Gamification Market trends and the crucial parameters impacting both short-term and long-term market growth. Its panoramic view of the Gamification Market industry entails useful insights into the estimated Gamification Market size, revenue share, and sales distribution networks. Such helpful market insights are bound to help readers outline this industry’s key outcome in the near future.

Key players include:

Microsoft, SAP, BI WORLDWIDE, Verint Systems Inc., Aon plc, Hoopla, Centrical, Mambo Solutions Ltd, MPS Interactive Systems, and Influitive.

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Emergen Research has segmented the global gamification market based on component type, deployment type, vertical, and region:

Component Type Outlook (Revenue, USD Billion; 2019-2030)

Solution

Services

Deployment Type Outlook (Revenue, USD Billion; 2019-2030)

Cloud

On-premises

Vertical Outlook (Revenue, USD Billion; 2019-2030)

Education

Healthcare

Banking, Financial Services and Insurance (BFSI)

Retail

Manufacturing

Telecom

IT

Hospitality

Others

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Regional Analysis:

This section of the report offers valuable insights into the geographical segmentation of the Gamification market, alongside estimating the current and future market valuations based on the demand-supply dynamics and pricing structure of the leading regional segments. Furthermore, the growth prospects of each segment and sub-segment have been meticulously described in the report.

The report classifies the global Gamification market into various regions, including:

North America (U.S., Canada)

Latin America (Chile, Brazil, Argentina, Rest of Latin America)

Europe (U.K., Italy, Germany, France, Rest of EU)

Asia Pacific (India, Japan, China, South Korea, Australia, Rest of APAC)

Middle East Africa (Saudi Arabia, the U.A.E., South Africa, Rest of MEA)

Key point summary of the report:

The report offers a comprehensive overview of the market size, share, and growth rate in the forecast duration.

It provides details about current scenario, historical data, giving an accurate market forecast for the coming years.

The study categorizes the market on the basis of product types, applications, end users, market value and volume, business verticals, and 5 major regions.

It also offers regional market analysis and forecast for prominent geographies in the sector viz., North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa.

Industry supply chain, sourcing strategy, upstream feedstock, and downstream demand analysis has also been undertaken in the research report.

The study offers a comprehensive understanding of the demand and supply dynamics, including production and consumption rates, and mapping of the overall market.

The report employs different analytical tools including, SWOT analysis, Porter’s five forces analysis, and pricing analysis, to give precise market information.

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